So I pulled the trigger so to speak and got the system and a Quest 3. I have spent about an hour so far training here is my observations so far.
The pistol is close to real weight. It's balanced nicely. The controls are a trigger and mag release. You can rack the slide but it's a pull on the joy stick that attaches to the pistol.
Movement: Anyneeded movement within 2 foot radius is completed my actually moving your feet or leaning. Anything more than this is a look at the spot you want to move to and move the joy stick forward.
Shooting: No recoil so it really is like dry fire. Picture alignment is just like irl, finding the red dot is harder than irl, bullet drop is a thing, and scoring with timing is nice. You can and will get DQ'd if you don't keep your muzzle down range. I don't have much real world experience with outdoor IDPA but in the vr I can cheat by point shooting around corners haphazard like, so it's up to you to keep good fundamentals. Speaking of fundamentals, they have scenarios for just that which are nice also.
Options: You can pick from different red dots, pistols and mag sized. There are multiple ranges to choose from. Lots of real life scenarios and 8 more were added today.
Downside: Expensive and if you want more than fundamental training then there is a monthly subscription fee. Not too bad for a year upfront. Vets and first responders get a 20% on gear and sub with code.
Upside: They have competitions right in VR which is great for people like me that can't get to the range as often as I like. Rounds are included and the game will let you know how much money you would have spent irl from all the dry fire practice.
This is what I have gathered so far. The real question is will this transfer to improved irl shooting?
The pistol is close to real weight. It's balanced nicely. The controls are a trigger and mag release. You can rack the slide but it's a pull on the joy stick that attaches to the pistol.
Movement: Anyneeded movement within 2 foot radius is completed my actually moving your feet or leaning. Anything more than this is a look at the spot you want to move to and move the joy stick forward.
Shooting: No recoil so it really is like dry fire. Picture alignment is just like irl, finding the red dot is harder than irl, bullet drop is a thing, and scoring with timing is nice. You can and will get DQ'd if you don't keep your muzzle down range. I don't have much real world experience with outdoor IDPA but in the vr I can cheat by point shooting around corners haphazard like, so it's up to you to keep good fundamentals. Speaking of fundamentals, they have scenarios for just that which are nice also.
Options: You can pick from different red dots, pistols and mag sized. There are multiple ranges to choose from. Lots of real life scenarios and 8 more were added today.
Downside: Expensive and if you want more than fundamental training then there is a monthly subscription fee. Not too bad for a year upfront. Vets and first responders get a 20% on gear and sub with code.
Upside: They have competitions right in VR which is great for people like me that can't get to the range as often as I like. Rounds are included and the game will let you know how much money you would have spent irl from all the dry fire practice.
This is what I have gathered so far. The real question is will this transfer to improved irl shooting?