meketrefe
.450/400 Nitro Ex
Before the hunting season how do you measure the killing potential of a round?
Do you match bullets to animal type and body weight or simply make a more or less educated guess?
We could talk for days about terminal design and specific properties in any single use including hand
gun usage but for the sake of simplicity and to see if we can answer some very fundamental questions
lets see if we can define a set of rules to assist with this process.
I keep a log of my shooting including hunts and also follow a few hunting forums to discuss some of
these but at the same time I see in other forums how people are following a completely different
set of directives so I wonder what other factors could be at play here.
My approach might seem pretty simplistic but I try to make sure we use some of the tools and knowledge base that
is already there. In some ways this should not be different than cheeking values when reloading. Of course there is no substitute for carefully studying the bullets and the game animals one is targeting, practicing with that ammo for external ballistics and accuracy and ultimately knowing when to say no to make sure we don't hurt an animal unnecessarily.
When researching killing potential and in order to assure fast killing I move with a very simple set
of parameters:
A) Placement
B) Wounding Potential
C) Shock / CNS disruption
There is a strict relationship between these three dimensions that impact terminal performance.
In addition, and in order to determine the potential of a given projectile, I look at the animal type, the type of bullet and try to match the bullet to the body weight and animal type.
I consider five attributes to play a fundamental role in order to determine the killing potential
and speed of killing a round might have:
1) Caliber / Frontal section
2) Weight of the bullet
3) Speed at the target
4) The above determine sectional density and momentum
5) Finally and very important, terminal design / bullet construction
Then by using tracking tables and/or popular software I will determine what type of value I need at the estimated hunting distances for the intended game and heaviest possible weight.
I have been trying to devise a simple formula that can be corroborated wiht another tool like the HITS index from hornady.
HITS calculator - Hornady Manufacturing, Inc
In addition provide a quick visual determination of a value index based
on those parameters.
What about something like this chart style where you can see the value distribution
being the red the compounding killing factor?
1000 is big game hunting... I called it KOI as killing index or KO index.
Lets do the 223 Remington with 77gr tmk.
KOI Between 1000-800 is mid game..
Below 800 is small game. We have plenty of speed and momentum. While 77gr hpbt is broad wounding might not be the best choice considering we don't get to medium weight for lets say deer and also
short on penetration with this type of bullet. Solids compensate for lower SD at higher speeds so
I need to find a way to reflect that in the index.
But initial is this a good way to visually measure killing potential or you think it is too elaborate?
Perhaps ranking in each category with a simple value like 1 to 4 and then aggregate this way.
Any feedback, thoughts, recommendations are greatly appreciated.
Do you match bullets to animal type and body weight or simply make a more or less educated guess?
We could talk for days about terminal design and specific properties in any single use including hand
gun usage but for the sake of simplicity and to see if we can answer some very fundamental questions
lets see if we can define a set of rules to assist with this process.
I keep a log of my shooting including hunts and also follow a few hunting forums to discuss some of
these but at the same time I see in other forums how people are following a completely different
set of directives so I wonder what other factors could be at play here.
My approach might seem pretty simplistic but I try to make sure we use some of the tools and knowledge base that
is already there. In some ways this should not be different than cheeking values when reloading. Of course there is no substitute for carefully studying the bullets and the game animals one is targeting, practicing with that ammo for external ballistics and accuracy and ultimately knowing when to say no to make sure we don't hurt an animal unnecessarily.
When researching killing potential and in order to assure fast killing I move with a very simple set
of parameters:
A) Placement
B) Wounding Potential
C) Shock / CNS disruption
There is a strict relationship between these three dimensions that impact terminal performance.
In addition, and in order to determine the potential of a given projectile, I look at the animal type, the type of bullet and try to match the bullet to the body weight and animal type.
I consider five attributes to play a fundamental role in order to determine the killing potential
and speed of killing a round might have:
1) Caliber / Frontal section
2) Weight of the bullet
3) Speed at the target
4) The above determine sectional density and momentum
5) Finally and very important, terminal design / bullet construction
Then by using tracking tables and/or popular software I will determine what type of value I need at the estimated hunting distances for the intended game and heaviest possible weight.
I have been trying to devise a simple formula that can be corroborated wiht another tool like the HITS index from hornady.
HITS calculator - Hornady Manufacturing, Inc
In addition provide a quick visual determination of a value index based
on those parameters.
What about something like this chart style where you can see the value distribution
being the red the compounding killing factor?
1000 is big game hunting... I called it KOI as killing index or KO index.
Lets do the 223 Remington with 77gr tmk.
KOI Between 1000-800 is mid game..
Below 800 is small game. We have plenty of speed and momentum. While 77gr hpbt is broad wounding might not be the best choice considering we don't get to medium weight for lets say deer and also
short on penetration with this type of bullet. Solids compensate for lower SD at higher speeds so
I need to find a way to reflect that in the index.
But initial is this a good way to visually measure killing potential or you think it is too elaborate?
Perhaps ranking in each category with a simple value like 1 to 4 and then aggregate this way.
Any feedback, thoughts, recommendations are greatly appreciated.
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